![]() Ore and oil extractors will automatically convert to processors once the respective natural resource has depleted.įor more information on how the different specialized and non-specialized industrial buildings work together, see Supply Chain. Processors aren't dependent on being located on top of a natural resource, and these buildings will grow exclusively if specialized industry is not zoned over a natural resouce. ![]() These processed raw materials can also be exported or in some cases used at power plants as fuel. Processors take the raw materials produced by extractors and manufacture it to be used at generic industry for commercial goods production. They produce raw materials from the resource which cannot be used by generic industry directly, and must therefore be processed or exported. Extractors grow on specialized industrial zones that are on top of a natural resource. There are two types of specialized buildings in each of the industrial specializations. The buildings that grow in this specialization are not able to level up they have only a single level. The "ore" specialization becomes available at "Boom Town", and the "oil" specialization becomes available at "Busy Town". The "farming" and "forestry" specializations become available at the "Worthy Village" milestone. Any industry that is zoned within this specialized district will be of the specialization selected. ![]() ![]() To specialize an area, draw a district over the area to be affected and apply the desired specialization. Industrial Specializations can take advantage of the natural resources Oil, Ore, Forest, and Fertile land. Please help with verifying or updating older sections of this article.Īt least some were last verified for version 1.16.įor information on the "Farming Industry Area", "Forestry Industry Area", "Oil Industry Area" and "Ore Industry Area" industries from the Industries expansion, see Industry Areas. ![]()
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